// AmoosedWeb C++17 GameReader integration example. // The embedding product implements the host adapters and owns their lifetime. #include #include bool FetchVerifiedRelease(amoosed::HttpHost& http, amoosed::CryptoHost& crypto, amoosed::OutputHost& output, std::string& error) { amoosed::GameSession session("my-indie-game", "1.2.0"); if (!session.refresh_hosted(http, crypto, error)) return false; amoosed::DownloadResult result; return session.fetch_item("release-1", nullptr, http, crypto, output, result, error); }